stephanh
02-18-2004, 04:44 AM
Hi,
i am trying to fade a bumpmapped surface towards the edge for cards without arbvp & fp. The bumpmapping is simple dot3, using tangentspace light in primary color. and a normalmap.
Is it possible to access the secondary color component within the texture environment combine? I checked the specs for ARB_tex_env_combine and EXT_secondary_color, but no hints if it's possible or not.
Thank you very much.
regards,
Stephan
i am trying to fade a bumpmapped surface towards the edge for cards without arbvp & fp. The bumpmapping is simple dot3, using tangentspace light in primary color. and a normalmap.
Is it possible to access the secondary color component within the texture environment combine? I checked the specs for ARB_tex_env_combine and EXT_secondary_color, but no hints if it's possible or not.
Thank you very much.
regards,
Stephan