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View Full Version : How do you use OpenGL 2.0 already?



nomad
07-10-2002, 10:08 PM
I know the 2.0 is not formally launched yet by OpenGL.org, but how will Carmack implement it (on his Doom 3) the 2.0 specs?

What are the stuffs I have to download and learn? Any links for them would be great.

Thanks