View Full Version : MFC and opengl
Actually I have an MFC appwizard(exe) and wan to use opengl with it. where do i start coding the opengl part?
I've never programmed in MFC, but I think the concepts used are similar to what I'm currently using; GTK.
In my code, rendering occuring in the expose event. I think windows has a WM_PAINT event. That's where you should render.
I think windows sends a RESIZE event of some type. Such an event is where I like to set my viewing volume, ie make calls to glOrtho() or glFrustum() and glViewport().
In GTK, there is a realize event that indicates when the window is actually created on screen. This is where I like to set up the initial GL state, ie setup lights, light models, etc.
Hope this helps.
You'll find an example of this in MSDN:
Most of my applications use both MFC and OpenGL and are loosely based on information based on this article.
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