banzai889
10-02-2003, 06:32 PM
drawing flat and smooth frame requires calculation of the normal of the surfaces and need alot of effort to do in coding part
am i right?
is there a function in opengl i can use to skip all those horible calculation for normal in order to draw flat or smooth polygon?
am i right?
is there a function in opengl i can use to skip all those horible calculation for normal in order to draw flat or smooth polygon?