Ace_Man
10-26-2000, 10:21 PM
I know this question(s) is going to sound really uneducated, but here goes.
I also apologize in advance for any misuse of terminology.
I want to use OpenGL with the options of pulldown menus, (File->Open,Close, Exit, etc..) buttons, text boxes etc..I tried GLUI but it's not really what I had in mind.
Most tutorials (like Nehe) use Visual C for Windows creation. This seems very difficult to me. Glut however makes things much nicer.
Is there such a thing as using glut with MFC. I'd like the ease of Visual Basic (layout wise) with the speed of C++ in a GUI design.
Is using GLUT with MFC a contradiction of terms? I don't want to spin wheels forever if what I'm trying to do just doesn't make sense to start with..
I read a tutorial on using opengl with MFC and it had lots of info on device contexts, pixelformats, etc...(i.e., the confusing parts) Is this all neccesary?
Any clarification would grealy be appreciated. And thanks to all the people who've helped me in the past on this board.
I also apologize in advance for any misuse of terminology.
I want to use OpenGL with the options of pulldown menus, (File->Open,Close, Exit, etc..) buttons, text boxes etc..I tried GLUI but it's not really what I had in mind.
Most tutorials (like Nehe) use Visual C for Windows creation. This seems very difficult to me. Glut however makes things much nicer.
Is there such a thing as using glut with MFC. I'd like the ease of Visual Basic (layout wise) with the speed of C++ in a GUI design.
Is using GLUT with MFC a contradiction of terms? I don't want to spin wheels forever if what I'm trying to do just doesn't make sense to start with..
I read a tutorial on using opengl with MFC and it had lots of info on device contexts, pixelformats, etc...(i.e., the confusing parts) Is this all neccesary?
Any clarification would grealy be appreciated. And thanks to all the people who've helped me in the past on this board.