scohop
07-12-2001, 10:47 PM
I created a simple display list, something like...
display_list[DL_STARS] = glGenLists(1);
glNewList(display_list[DL_STARS],GL_COMPILE);
draw_stars();
glEndList();
where draw_stars is something along the lines
of...
glBegin(GL_POINTS);
glVertex2f(blah, blah);
...
glEnd();
...
Okay, that seems to be fine, right? The
problem is, when I call the list, using
glCallList(display_list[DL_STARS]);
nothing gets displayed. This is pretty
annoying. please help!
scott olsson
display_list[DL_STARS] = glGenLists(1);
glNewList(display_list[DL_STARS],GL_COMPILE);
draw_stars();
glEndList();
where draw_stars is something along the lines
of...
glBegin(GL_POINTS);
glVertex2f(blah, blah);
...
glEnd();
...
Okay, that seems to be fine, right? The
problem is, when I call the list, using
glCallList(display_list[DL_STARS]);
nothing gets displayed. This is pretty
annoying. please help!
scott olsson