mr_coolio
03-04-2003, 12:50 AM
Am I safe to assume that the largest texture in the mipmap set will be the texture square that you supply? (assuming that your texture square is <= GL_MAXIMUM_TEXTURE_SIZE).
It seems sensible for the mipmap to go larger than the supplied texture square to save time on linear magnification. There may also be more restraints on the maximum mipmap.
It seems sensible for the mipmap to go larger than the supplied texture square to save time on linear magnification. There may also be more restraints on the maximum mipmap.