Dimitry
09-26-2005, 03:44 AM
If somebody has experience, answer me please, how I can output images "normally" (with "dithering") on display in 16-bit color depth mode (using OpenGL)?
It's a example (in 32-bit and 16-bit...):
http://qawsed.com/grad_test_01.jpg
May be the solution in OpenGL:
> in initializing of pixel format (SetPixelFormat) ??
> or some dithering (but glEnable(GL_DITHER) has no results...)
Or solution in system GDI:
> maybe I need change palette (using API functions)?
Or something else???
In any case - big thanx!
It's a example (in 32-bit and 16-bit...):
http://qawsed.com/grad_test_01.jpg
May be the solution in OpenGL:
> in initializing of pixel format (SetPixelFormat) ??
> or some dithering (but glEnable(GL_DITHER) has no results...)
Or solution in system GDI:
> maybe I need change palette (using API functions)?
Or something else???
In any case - big thanx!