View Full Version : different sized textures like 100x100 or 150x150 is it possable?
Josh Kasten
02-14-2003, 04:03 PM
different sized textures like 100x100 or 150x150 is it possable?
nexusone
02-14-2003, 04:57 PM
Textures must be in the power of 2...
32 x 32, 64 x 32, 128 x 64, 256 x 256, etc
Originally posted by Josh Kasten:
different sized textures like 100x100 or 150x150 is it possable?
Orzech
02-15-2003, 07:58 AM
Originally posted by nexusone:
Textures must be in the power of 2...
32 x 32, 64 x 32, 128 x 64, 256 x 256, etc
Well, from what I know MIPMAP TEXTURES can be of every width and height. Am I wrong?
chxfryer
02-16-2003, 12:03 AM
I do believe Mips can be any resolution.
Mipmapped textures follows the same rules, each side has to be 2^n in size.. just that gluBuild2DMipmaps rescale the image for you to nearest n^2 size.
Orzech
02-16-2003, 03:39 AM
So now it is clear.
You can use NV_texture_rectangle to make textures like 35x49, but you cannot use mipmaps and you also lose some wrapping modes (basically, no WRAP is supported).
Bye
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