cmos
06-05-2001, 04:40 PM
I would consider myself large newbie to the 3d computer game field http://www.opengl.org/discussion_boards/ubb/smile.gif. With that in mind, my question has to do with creating a loader function for 3d files. I have never created a file format, or created a loadeder for one. I have been reading the threds in which many suggestions fly around, from building your own, to using sombody elses. I also have seen a website for the 3ds/ASE format, although, as a novice, I am unsure how to go about creating a loader, what do with the data, even for a simple format like ASE. This is not directly OGL releated, but I'm sure one of you on the forms could help me out http://www.opengl.org/discussion_boards/ubb/smile.gif. I would like to know where I could read up on creating file loaders, just generally, or more geared toward 3d graphic formats.
Thanks in advance!
(Of course, this could be the part I missed in my C++ classes http://www.opengl.org/discussion_boards/ubb/wink.gif)
[This message has been edited by cmos (edited 06-05-2001).]
Thanks in advance!
(Of course, this could be the part I missed in my C++ classes http://www.opengl.org/discussion_boards/ubb/wink.gif)
[This message has been edited by cmos (edited 06-05-2001).]