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09-24-2001, 02:27 AM
Please explain us how to do it....

Eric
09-24-2001, 05:04 AM
Go to www.wotsit.org, (http://www.wotsit.org,) download the 3DS file format specifications and start coding !

I think there is a 3DS Import Library somewhere on the web (lib3DS if I remember correctly).

Regards.

Eric

P.S.: if you had searched these forums, you might even have found a thread where one of the contributors was trying to sell his own lib. Look there:
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/002657.html

ppinter1
09-24-2001, 07:14 AM
For loading 3DS meshes from 3D Studio MAX as well as BMP, TGA (including compressed) textures, check out Mesh3DS; a Visual C++/MFC class that should simplify your work.

Download and usage info is at:

http://p-squared.com/SpaceTime.asp#Mesh3DS

Cheers,

/p2


[This message has been edited by ppinter1 (edited 09-24-2001).]