stryx
07-20-2002, 04:54 AM
Hi,
If written an intro wich uses GL_POINTS.
Blending is enabled and on my TNT 2 the points are well antialiased.
If I run on my Gforce 2 MX it seems like the points are not FULLY antialiased.
round but kind of square http://www.opengl.org/discussion_boards/ubb/wink.gif
This is when I have selected:
"Let application activate antialiasing"
If I force it to 2x or 4x it's ok but the whole screen gets antialiased.
So why does my gf2mx render (antialiases) the points so bad ?
Anyone encountered this problem too ?
Thanks
If written an intro wich uses GL_POINTS.
Blending is enabled and on my TNT 2 the points are well antialiased.
If I run on my Gforce 2 MX it seems like the points are not FULLY antialiased.
round but kind of square http://www.opengl.org/discussion_boards/ubb/wink.gif
This is when I have selected:
"Let application activate antialiasing"
If I force it to 2x or 4x it's ok but the whole screen gets antialiased.
So why does my gf2mx render (antialiases) the points so bad ?
Anyone encountered this problem too ?
Thanks