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07-07-2005, 01:30 AM
i created a simple program where user can just right-click and a simple menu pops-up.. from the menu, user can select options such as creating a cube, turning lights on/off etc...

what i want to do now is add options for user to do translation & scaling of the object.. so how do i make a dialog box pop up from the menu option of translation and let user enter the x,y,z value they want to translate?

thankss!

Silkut
07-07-2005, 03:17 AM
Are you using only OpenGL ?
I suggest you to use another API, it depends of your platform application: GDI, Win32, WxWidgets (under windows), GTK etc.. (under !NIX)

hope that helps

07-07-2005, 05:16 AM
yes, i am using only opengl with C++.. thanks for your suggestions.. but if i use those API, does it mean i need to change my code totally? or can it just be easily implemented into my existing code?

thanks!

Silkut
07-07-2005, 07:07 AM
Yes, concerning win APIs, not totally but a majority, specially the framework part (window, menu, pop-up etc..).

I don't understand how you can create a framework (windows, menu..) only with OpenGL, this lib need SDL, Win32, GLUT or somthing else..

ZbuffeR
07-07-2005, 08:22 AM
some libs : GLui (http://glui.sourceforge.net/)

SXML GUI (http://www.gamedev.net/community/forums/topic.asp?topic_id=325963) etc