StoneRose
10-21-2004, 12:12 PM
In all of my dabbling in OpenGL Ive only ever used the opengl commands for drawing lines, etc. Recently it has came to my attention that it is possible to manipulate individual pixels through rasterization and wonderful things like the bresenham algorithim. My only problem is Im find near 0 resources/tutorials/guides on rasterization. The section int he red book seems to be little help at all and even google is not turning up much. Anyone know of any good resources/tutorials/guides on rasterization in OpenGL?
Maybe I should clarify more: Im talking along the lines of calling openGL to draw
individual pixels one at a time, or creating a pixmap in memory without calling OpenGL, and then putting the pixmap in the screen buffers with a single OpenGL call.
Maybe I should clarify more: Im talking along the lines of calling openGL to draw
individual pixels one at a time, or creating a pixmap in memory without calling OpenGL, and then putting the pixmap in the screen buffers with a single OpenGL call.