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KRONOS
06-15-2000, 12:34 PM
how can I import a 3d studio max file to an
OpelGL scene? I don't know and can't find how they are built......

NeckCracker
06-16-2000, 06:05 AM
Try using the older "3ds" file format.
You can find documentation for this file type and most of the scene information can be stored in a 3ds file. And 3DSMAX can export into this type.
(camera,lights,texture coords,vertices,faces ,materials,...)

NC

06-21-2000, 05:22 AM
.3DS file is not a good idea, because the MAX to 3DS converter plugin is not really well written !!! You'll have normal flip, hierarchy errors, multi/sub material errors, etc...
The best way to export MAX data (and every kind of data, because .3DS is really restricted) is to code an exporter plugin.
This is easier than we can imagine...
Read the Max SDK documentation, and go to the discreet discussion forum of 3DS Max http://www2.discreet.com/support/
There's some articles in www.gamasutra.com, (http://www.gamasutra.com,) too.
Hope it'll help...