butter7d
02-13-2002, 10:11 AM
Is it possible to create an application that uses multiple glwMDrawingArea widgets on a single screen? Can you have multiple OpenGL contexts to render to different parts of a single screen?
I'm trying to create an application that has multiple widgets for OpenGL rendering on a single xMotif screen. I can get one up and animating, but I am having trouble with two at once. The rendering to the two widgets is completely independent. Is this possible?
Thanks for any incite.
I'm trying to create an application that has multiple widgets for OpenGL rendering on a single xMotif screen. I can get one up and animating, but I am having trouble with two at once. The rendering to the two widgets is completely independent. Is this possible?
Thanks for any incite.