View Full Version : Should I use OpenGL?
I am about to port an application to OSX from win32. I need to do very simple but very high quality perspective warps on bitmaps. Before I get stuck into learning it is OpenGL the right API to use? Can you get it to interpolate every pixel in a large source bitmap?
11-21-2003, 05:17 PM
The first advantage you get is with openGL your graphics code will be with a common graphics API for both machines.
Then any future changes in the graphics routines will not require a total rewrite as if you used native direct X, and then converted it to native OS-X code.
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