12-16-2003, 01:55 AM
Hi,
I'm trying to draw to an offscreen float pbuffer (32 bits per channel with alpha), but every time I try to do a drawing operation (glBegin(anything) or glDrawArrays()) i get the "invalid operation" OpenGL error. If i use 8 bits per channel no error will occur. What's the matter? I've checked the choose pixel format attribs and the create PBuffer attribs over and over but I can't find the problem. Will someone help me, please? Thanks.
Caran
I'm trying to draw to an offscreen float pbuffer (32 bits per channel with alpha), but every time I try to do a drawing operation (glBegin(anything) or glDrawArrays()) i get the "invalid operation" OpenGL error. If i use 8 bits per channel no error will occur. What's the matter? I've checked the choose pixel format attribs and the create PBuffer attribs over and over but I can't find the problem. Will someone help me, please? Thanks.
Caran