03-02-2004, 07:22 AM
hi folks,
iam new to openGL started my juorney with a cad program. i wrote a 3ds loader for my CAD program.very thing is fine till yester day. it loads the model and loads the textures too if they r in the same directory and specifies face normals.but model some what faceted,even though the texture is wrapped very nicely. but when i used vertex normals by averaging all the shared faces for that vertex .now the model is much smooth compared to the old one but there are black parallel bands all over the model (some times black circles) which r predominating at large distances and not much significant at smallre distances. plz i want solution for this problem . i have to submit this project not so far from now. any help is highly appreciated.
iam new to openGL started my juorney with a cad program. i wrote a 3ds loader for my CAD program.very thing is fine till yester day. it loads the model and loads the textures too if they r in the same directory and specifies face normals.but model some what faceted,even though the texture is wrapped very nicely. but when i used vertex normals by averaging all the shared faces for that vertex .now the model is much smooth compared to the old one but there are black parallel bands all over the model (some times black circles) which r predominating at large distances and not much significant at smallre distances. plz i want solution for this problem . i have to submit this project not so far from now. any help is highly appreciated.