DaMangz
11-03-2002, 06:43 AM
Hi, I know this isn't an Opengl specific question, but I'm using Opengl and love it, so maybe you will forgive me and help me out?
I am trying to find a way to merge heightmaps togethor. Right now I use the Fault algorithm to generate a heightmap. Now I'd like to know if there is some way to get it to match up with other tiles. I tried simply copying the borders from the other tiles but it turns out looking weird, I need a smooth transition. I am not sure how to modify my fault generation algorith,. It is the algorithm from the Games Gems book no. 1. If anybody with a brilliant idea knows how to generate tiles that match with the edges of others help! I am stuck trying to get seamless tiles with my engine.
I just optimized my engine's math utilities and it SCREAMS! The P4 isn't bad when you use SSE2 instructions. Otherwise it sucks.
See yah!
I am trying to find a way to merge heightmaps togethor. Right now I use the Fault algorithm to generate a heightmap. Now I'd like to know if there is some way to get it to match up with other tiles. I tried simply copying the borders from the other tiles but it turns out looking weird, I need a smooth transition. I am not sure how to modify my fault generation algorith,. It is the algorithm from the Games Gems book no. 1. If anybody with a brilliant idea knows how to generate tiles that match with the edges of others help! I am stuck trying to get seamless tiles with my engine.
I just optimized my engine's math utilities and it SCREAMS! The P4 isn't bad when you use SSE2 instructions. Otherwise it sucks.
See yah!