dxantos
10-02-2000, 07:49 PM
Here is the problem I have.
The scene renders with vertex colors perfectly. But after activating openGL lighting It takes the light, but the colors disappear. The result is an ugly grayscale image. Is there anything I need to know about lights in opengl?
BTW. I really need the Vertex colors to conserve texture memory.
The scene renders with vertex colors perfectly. But after activating openGL lighting It takes the light, but the colors disappear. The result is an ugly grayscale image. Is there anything I need to know about lights in opengl?
BTW. I really need the Vertex colors to conserve texture memory.