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View Full Version : Offset and problems with GL_SMOOTH



06-20-2004, 11:56 PM
Hi,

i have problems in painting a grid together with a surface. At first I paint the grid and then the surface in glShadeModel(GL_SMOOTH).
Because I had the problem, that sometimes the lines were visible and sometimes covered by the surface I tried out the offset command

glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0,1.0);

Now the lines are visible but the ShadeModel seemes to have been changed to GL_FLAT.

Has anyone an idea what's wrong.