View Full Version : How to calculate if a point is in view-area??
How do I know is a particular vertex is in my view-area?
check the faq (front page left) somewhere in section 8-10
02-01-2002, 11:41 PM
The technic is called "frustrum culling"
Here's the link again http://www.opengl.org/discussion_boards/ubb/smile.gif
02-02-2002, 11:11 AM
Oh yeah, Mark Morley rocks ... His little tutorial helped me tremendously ...
the code in the faq (right side of page not left)
02-03-2002, 03:18 AM
I've just finished to implement the mark morley's code in my 3D engine and it's work !
Excellent ! Now my 3d engine has frustum culling ....
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