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Gavin
04-17-2002, 01:38 AM
How can I work out the different sets of rotations that are equivalent.... i.e.

glrotatef(0, 1, 0, 0);
glrotatef(90, 0, 1, 0);
glrotatef(0, 0, 0, 1);

is the same as

glrotatef(90, 1, 0, 0);
glrotatef(90, 0, 1, 0);
glrotatef(90, 0, 0, 1);

cheers

gav

Gavin
04-17-2002, 03:07 AM
Doh check the matrix!...