Fredy
04-03-2001, 11:42 PM
What is faster using one multivertex polygon of split it to more GL_TRIANGLES.
Dodger
04-04-2001, 03:36 AM
I would say it depends on the OpenGL-implementation. Some triangulize polygons, so it doesn't make a difference, some actually draw >4-vertex-polys, then it might be a little faster.
The primitive of choice for performance though is definitely a triangle strip. You can split any polygon into one or more triangle strips, and from my experience, they're the fastest OpenGL primitive.
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