theta
04-03-2001, 09:42 AM
I'd like to get started doing some OpenGL programming and I'm wondering if anyone knows a good starting point. I know C, have a basic understanding of what OpenGL does, and have a fairly good (though its been a while) background in Matrix math, Diff Equs, and such.
Anyway, I'd really like to get an overview of how a typical engine (i.e. Quake II) works and then approach the details. So far, all the resources I've found take a bottom-up, here's the glut calls you need to make to open a window, approach to the subject, and I'd like a more top-down look at it.
Any help is appreciated.
-Jennifer
Anyway, I'd really like to get an overview of how a typical engine (i.e. Quake II) works and then approach the details. So far, all the resources I've found take a bottom-up, here's the glut calls you need to make to open a window, approach to the subject, and I'd like a more top-down look at it.
Any help is appreciated.
-Jennifer