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jide
05-14-2002, 05:54 AM
hello,

i have already succeed in making some memory allocation using AGP and drawing some few triangles with extensions.

But, now, i have rebuild all my system and put a native support for AGP (which is 4x mode). and my program doesn't compile anymore: it says that it doesn't know these functions:
glVertexPointerExt() and for normals, ...

before, it knew them. I don't understand anymore.
Do I have to get their adress as for the NV functions ? or may i have made a mistake somewhere ?

thank you

jide

Shag
05-14-2002, 06:11 AM
Under windows, every function after basic 1.1 functionality is an extension. Use it like you would any other extension.

Regards

Bob
05-14-2002, 06:22 AM
Remove the "Ext" after the function, since they are no longer extensions. Vertex arrays was added to the core in OpenGL 1.1.