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03-07-2000, 12:51 AM
Hello, I've got a question : What are Normals and how are they calculated ? I am a beginner in OpenGL and would be glad to get help from you.

Hude
03-07-2000, 01:33 AM
Read some of the previous posts on this board...

Normals are vectors. Generally with face normals you can tell which polygons are front-facing you, and vertex normals have something to do with shading.