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Tomy
11-20-2005, 07:30 AM
Hi All,

Is it possible to share texture units among multiple device contexts?

Thanks.

11-20-2005, 07:52 AM
You can share your texture resources with wglShareLists. The active texture unit is OpenGL state, and is common to all contexts in your app.

11-20-2005, 07:55 AM
Meaning each OpenGL context has its own active texture unit (in case that was confusing). :)