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View Full Version : Capture live video and render the images with opengl



tirengarfio
10-24-2006, 10:26 AM
Hi,

i want to capture live video and render the images with opengl in this way:

1. capture live video images.
2. apply a function to each frame, which will apply a color filter for example.
3. render each frame (with the filter applied)in an opengl rectangle.

I have heard some terms like "DirecShow" or "buffer", but, someone here knows some more specific data about this process and how make it works as fast as possible?

I dont need information or comments to apply a texture in a rectangle, Its just all before that.


PD: anyone who wants information about the opengl's part in an augmented reality project, write me a private message. I know some, i could help you.