View Full Version : Full Screen Mode w/openGL in MFC SDI
pleopard
04-23-2002, 11:40 AM
Anyone know how to toggle between windowed and fullscreen modes in an OpenGL based MFC/SDI application? I have searched google and found references to some classes you can use to base your applications but that is not what I am looking for. I wish to understand the mechanism for doing this so I can implement it in my existing applications, I do not wish to retrofit my applications to use someone else'e encapsulation of OpenGL for MFC.
Thanks in advance!
Try the fullscreen demo under Miscellany at
http://pws.prserv.net/mfcogl/
it is a bit dated but the host of the newer site
http://www.mfcogl.com/
is having some problems at the moment.
It is not an SDI app, but at least the mechanism is there.
pleopard
04-24-2002, 04:31 AM
Evidently Joel has pulled that demo from his site. He is looking for a volunteer to tackle this topic ....
http://pws.prserv.net/mfcogl/Full%20Screen%20MFC%20&%20OpenGL.htm
Thanks for the try, any other ideas?
I didn't pull it from the website but the link is broken on both websites. I can't upload to the host of the site I'm currently maintaining. Sorry about that. If you want me to email the fullscreen demo please email me. Also there was a mfc app wizard by Jeff Burns that did full screen on the NeHe site but I think nehe took it down and I think Humus had a full screen mfc app on his site.
I was looking for a volunteer to test this on a system with a Voodoo1/2 as a "true" full screen test and maybe some one to figure out how to repeatedly switch between full screen and windowed mode.
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