indriyat
09-05-2001, 12:27 AM
Hi,
has anybody made use of the texture mapping information loaded by lib3ds?
Can't seem to figure out the texture coordinates. And how do I find out the image's width and height or I don't need to use glTexImage2D to specify the file?
Mind giving some code examples?
Thank you
has anybody made use of the texture mapping information loaded by lib3ds?
Can't seem to figure out the texture coordinates. And how do I find out the image's width and height or I don't need to use glTexImage2D to specify the file?
Mind giving some code examples?
Thank you