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rsm_00x
08-24-2001, 10:41 AM
Hello, this is tha fisrt message i ever post anywhere in my life so please excuse me if I'm do something I'm not supposed to.

I was wondering if some of you could give me a detailed description (a fool's guide) as to what exact libraries and dll do i need to run an OpenGL app (using glut too) and where to place them using C++Builder 3 and up. If you could tell me where to get these files it would be great. I have everything i need to run an app in Visual C++ 6.0 but i want to learn how to do it in Builder.

It may be asking to much but,iIf you send a simple example it would be great.

niko
08-24-2001, 11:30 AM
I don't remember doing any additional opengl installation when installing builder. The headers came with builder and should be located at ($bcbroot)\include\gl directory. When you look at these files they contain something like:

WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);

So winapi kicks in. Try this..

#include <gl\gl.h>
#include <gl\glu.h>

I don't know what you should do if you want to use GLUT because I do not use it anyways, sorry about that one.

- Niko

ravi2030
08-24-2001, 12:22 PM
hi,

this pdf file will give u info reg what libraries to include , where to include etc....

reality.sgi.com/kschwarz_dallas/www/tips.dir/OGL_TUTORIALS/OPEN_GL/REFERENCE/faq.pdf

-Ravi

Aster
08-25-2001, 08:35 PM
I don't remember the site where I got this from, but if you want, I can send you the precompiled glut libraries for borland c++.

Cheers.

rsm_00x
08-28-2001, 06:58 AM
Sure it would be of great help if you could send them.
I will check out the pdf file and thanks for the help everybody.

rsm_00x
08-28-2001, 04:30 PM
Whoa! forgot ,
my e-mail address is rsm_00x@yahoo.com in case you find the time to send me those files.

Thanks.