ErV
05-26-2007, 04:10 PM
Hello.
What is the best way to do "render-to-texture" in cross-platform applications (OpenGL 2.0)? So far I've found only NVidia's PBuffer class (in NVSDK) and "GL_EXT_framebuffer_object", both of them seems to be "imperfect". PBuffer is a wrapper around a platform-dependant functions and GL_EXT_framebuffer_object is not a standart part of API.
So, what should I use? I'll need rendering to textures in a small computer game, which is supposed to be cross-platform...
What is the best way to do "render-to-texture" in cross-platform applications (OpenGL 2.0)? So far I've found only NVidia's PBuffer class (in NVSDK) and "GL_EXT_framebuffer_object", both of them seems to be "imperfect". PBuffer is a wrapper around a platform-dependant functions and GL_EXT_framebuffer_object is not a standart part of API.
So, what should I use? I'll need rendering to textures in a small computer game, which is supposed to be cross-platform...