Kilam Malik
09-11-2002, 04:18 AM
Is it possible to make the following by blending:
I have a texture which is only grayscale. I want to render this texture on a quad in front of my scene. But I want to see through the white parts of the texture and not through the black parts. Can this be done by blending functions or do I need an alpha channel?
Thanks,
Kilam.
I have a texture which is only grayscale. I want to render this texture on a quad in front of my scene. But I want to see through the white parts of the texture and not through the black parts. Can this be done by blending functions or do I need an alpha channel?
Thanks,
Kilam.