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Twixn
07-20-2004, 08:54 PM
hi

just a quick question. is calling glDrawArrays for each polygon as fast as calling glDrawArrays just once with the whole object? i know it sounds noobish but i call glDrawArrays individually and it seems fast and i was just wondering if splitting the objects into big chunks and rendering them is worth it?

Twixn

plasmonster
07-20-2004, 09:29 PM
As far as batching goes, the more polygons you can send at once, the better.

Twixn
07-20-2004, 09:34 PM
ok, thanks