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View Full Version : Can I port OpenGL programs to Java 3D??



KenHo
03-25-2001, 07:08 PM
is it possible???

KenHo
03-25-2001, 07:12 PM
u have to implement yourself

03-25-2001, 07:19 PM
?????

03-27-2001, 04:30 PM
Originally posted by KenHo:
is it possible???

yes

john
03-27-2001, 04:43 PM
hello,

aww, come on... opengl and java3D are amazingly different. you can "port" it just easily as you can "port" quick-basic to optimised Pentium4 assembly.

Not that i've looked at it (much), but Java3D is based on a scene graph and opengl is based on primitivies. You define oIBJECT NODES in java3D; and you define a collection of triangles in OpenGL. and so on, and so forth.

I'm pretty confident you'd need to re-write a freak of a lot of stuff to get your opengl stuff working with java3D.

cheers
John

03-27-2001, 08:13 PM
[QUOTE]Originally posted by Visitor:
[B] yes

no.

03-29-2001, 01:52 AM
asfd