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JanHH
05-06-2003, 03:57 AM
Hello,

I have to find out if a certain ray (point+vector) crosses a certain amount of polygons (particles), to render clouds and a shadowmap. Does anyony know how to do this, or are there tutorials?

Jan

errno
05-06-2003, 04:54 AM
take a look at: http://www.realtimerendering.com/#isect