Cribs
03-24-2007, 03:03 PM
Im having a problem getting Vertex Arrays working. When i compile the program, it compiles fine. When i run it i get a runtime error that says im trying to access memory from 0x00000000. When i try debugging it breaks at glDrawElements.
Right now I have the program just trying to draw a simple triangle to the screen. Im using SDL to do handle my window and opengl. Iv read an entire chapter from OpenGL Superbible about vertex arrays and I have looked at several samples that have all run without a problem. Here is my entire program. I have an extention header and a vec3d header but im sure the problem isnt in those, so this should suffice.
Here is the code for my test program:
http://cpp.sourceforge.net/?show=33399
Thanks in advance!
Cribs
Right now I have the program just trying to draw a simple triangle to the screen. Im using SDL to do handle my window and opengl. Iv read an entire chapter from OpenGL Superbible about vertex arrays and I have looked at several samples that have all run without a problem. Here is my entire program. I have an extention header and a vec3d header but im sure the problem isnt in those, so this should suffice.
Here is the code for my test program:
http://cpp.sourceforge.net/?show=33399
Thanks in advance!
Cribs