08-08-2005, 11:44 PM
Hi,
I have written some code working on Windows and Linux. I'm able to get the rendered OpenGL image and write it in a TGA file.
I have the same results when rendering the same code under Windows and Linux (modulo 1 unit in the color values, for unsigned char color values). It have been tested with texture repeat, blending, multi-texture...
My problem is : when I use a clamped texture, I don't obtain the same result on the 2 OS for the clamped zone on the rendered textures.
I have the same problem with multi-texturing if one texture is clamped.
Has anyone seen that ? Is anyone know how to solve that ?
I'm using the clamp on S and T. And the mapping is set to LINEAR.
Cheers
Benoit
I have written some code working on Windows and Linux. I'm able to get the rendered OpenGL image and write it in a TGA file.
I have the same results when rendering the same code under Windows and Linux (modulo 1 unit in the color values, for unsigned char color values). It have been tested with texture repeat, blending, multi-texture...
My problem is : when I use a clamped texture, I don't obtain the same result on the 2 OS for the clamped zone on the rendered textures.
I have the same problem with multi-texturing if one texture is clamped.
Has anyone seen that ? Is anyone know how to solve that ?
I'm using the clamp on S and T. And the mapping is set to LINEAR.
Cheers
Benoit