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View Full Version : how do i keep a plane perpendicular to the camera?



12-17-2002, 09:25 AM
i want to create a textured background on a plane who's normal stays perpendicular to the camera at all times. is that the best way? and how do i do it?
Thanks

yakuza
12-17-2002, 09:32 AM
I think what you're looking for is called "Billboarding". Here's a tutorial that was very helpful to me:
http://www.lighthouse3d.com/opengl/billboarding/

A Google search on "opengl billboard" should also turn up a lot of results.

Hope that helps.