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Andrew Jameson
11-30-2003, 10:03 PM
Hi,
I suspect that I've exhausted texture memory on 16Mb cards ... Is there a way to determine how much texture memory is available and how much has been used ?

Thanks

Andrew

Relic
12-01-2003, 12:00 AM
No.
Textures can live in more places than video memory.
Check GL_MAX_TEXTURE_SIZE to know what maximum texture size is supported at all with the current settings.
To check if a texture download will succeed you can use PROXY targets (read the glTexImage manual.)