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View Full Version : How to create a good engine with my existing class



cwc36
02-16-2003, 04:44 PM
I want to create an engine with my existing class, but i don't know how to arrange it.
Do u have any idea abt it?

1. Camera
2. frustum culling
3. quadtree
4. sound
5. 3ds Model class
6. Network
7. Skybox
8. AI
9. tree (create 2 quad with blending
texture)
10.car movement
11.particle
12.heightmap class
13.multitexturing
14.collision detection
15.physics
16.timer

What objects need to add in?



[This message has been edited by cwc36 (edited 02-16-2003).]

MickeyMouse
02-17-2003, 05:37 AM
Better look at how good engines are organized - Crystal Space is an excellent but complex example.