Julio
06-15-2003, 07:15 AM
hi,
for a water mesh, what is the proper way to average normals to make the surface look smooth? I have glShadeModel(GL_SMOOTH); enable, I'm using triangle strips, and I'm currently calculating the normal for each triangle. the term normal averaging has come up, but I'm not exactly sure what this entails.
thanks,
Joe
for a water mesh, what is the proper way to average normals to make the surface look smooth? I have glShadeModel(GL_SMOOTH); enable, I'm using triangle strips, and I'm currently calculating the normal for each triangle. the term normal averaging has come up, but I'm not exactly sure what this entails.
thanks,
Joe