phanie
05-10-2001, 07:42 AM
hello
i want to light a shape, for example a cone, composed by several polygons.
i have (almost) no problems for calculating the normals of the curve part of the cone : at each vertex, i calculate its normal by averaging the adjoining facets normals.
but if i do the same with the the plane part of the cone,
i have a non-realistic effect.
on the other hand, if i define a normal for each facets, i loose the smooth aspect.
what can i do ?
thanks ; )
i want to light a shape, for example a cone, composed by several polygons.
i have (almost) no problems for calculating the normals of the curve part of the cone : at each vertex, i calculate its normal by averaging the adjoining facets normals.
but if i do the same with the the plane part of the cone,
i have a non-realistic effect.
on the other hand, if i define a normal for each facets, i loose the smooth aspect.
what can i do ?
thanks ; )