rm3
09-22-2002, 08:13 AM
I have a question about something that is bugging me... Games that, I am told, use OpenGL, such as quakegl and Half-Life, run very fast on my system. (I have a Compaq, AMD k6-2 450 mhz, with a Rage LT Pro AGP 2x graphics card, at 800x600 resolution and 32-bit color depth). However, many simple OpenGL-written applications, such as PongMania from the OpenGL Game Programming book's disc, or any of NeHe's examples, run very choppily and slow unless the window size is very small, and fullscreen cannot be set either.
What I'm wondering is if this is just the way it is- that those professional companies add some magic spice to their OGL code that makes, despite all the complex rendering, it run at lightspeed frame rates that all other OGL demos can't come close to, or am I doing something wrong? Is there anything I can do to make it run faster?
I would greatly appreciate any help. Sorry if this turns out to be a stupid question, but I can't learn OpenGL very smoothly if I get what seems like a 5-fps rate on a rotating triangle...
What I'm wondering is if this is just the way it is- that those professional companies add some magic spice to their OGL code that makes, despite all the complex rendering, it run at lightspeed frame rates that all other OGL demos can't come close to, or am I doing something wrong? Is there anything I can do to make it run faster?
I would greatly appreciate any help. Sorry if this turns out to be a stupid question, but I can't learn OpenGL very smoothly if I get what seems like a 5-fps rate on a rotating triangle...