julius
12-13-2001, 03:17 AM
In my App I draw a landscape that is multitextured with a grass texture and an lightmap.
my App loses frame rate as I resize my OGL window. That is fill rate limited as far as I know.
But what causes this? How can I eliminate the bottleneck, or at least lessen its effects?
Is it only the videocard that cant rasterize my polys? Or has this anything to do with AGP bus speed? Texture resolutions would affect this, as lookuptables get bigger with resolution, or are they?
Appreciate any ideas / answers
my App loses frame rate as I resize my OGL window. That is fill rate limited as far as I know.
But what causes this? How can I eliminate the bottleneck, or at least lessen its effects?
Is it only the videocard that cant rasterize my polys? Or has this anything to do with AGP bus speed? Texture resolutions would affect this, as lookuptables get bigger with resolution, or are they?
Appreciate any ideas / answers