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View Full Version : HELP! - FreeLook Camera



PSI
08-31-2002, 01:55 PM
Hi!
Can anyone tell me how i can implement a fully functional free-look camera!

Some attemps with gluLookAt and quaternions went wrong - Problem: When moving the mouse clockwise or counterclockwise a rotaion along the eyevector(roll-axis) of the camera occurs; but in all other cases the cam-class is fully functional!

Sourpotato
09-03-2002, 07:01 AM
You'd better post your code here in order that people can get your point more directly.

coredump
09-03-2002, 07:36 AM
that phenomenon (sp?) is called "drift". search google for quats and drift and you may find some helpful links.

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