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flyer
09-11-2002, 11:14 AM
Hi

Where can i find a good math tutorial .that will help with 3d and collision detection.
Please an easy to understand tutorial ,My
math skills suck. If you know of good books please let me know.

thanks alot

jpummill
09-11-2002, 01:44 PM
You might try www.gametutorials.com (http://www.gametutorials.com)

They have a couple tutorials on collision detection.

Good luck,
jpummill

dabeav
09-11-2002, 01:47 PM
What kind of collision detection are you trying to do? If you tell me what your attempting, I might be able to give you a good idea of what to do.

powerpad
09-11-2002, 01:58 PM
i don't have any particular recommendation but normally try your normal math books then look under Point/Line, Line/Line, Line/Plane, Plane/Plane Intersection
i bought mathematics for 3d computer graphics and realtime rendering, these books are covering the topic you are looking for.
maybe you stop at their website www.realtimerendering.com (http://www.realtimerendering.com)
or you try www.gamedev.net (http://www.gamedev.net) www.gametutorials.com (http://www.gametutorials.com)
that are some web-resources i can recommend
cu

09-13-2002, 01:29 PM
Hi!

Have a look at this site and the OpenGL Tutorial 30, might help!

09-13-2002, 01:31 PM
Sorry, forgot to past the link:
http://nehe.gamedev.net/

xenovore
09-19-2002, 11:45 AM
An awesome book is:

Mathematics for 3D Game Programming & Computer Graphics by Eric Lengyel

ISBN: 1-58450-037-9

Check it out!

powerpad
09-19-2002, 11:46 PM
i completely agree to your book recommendation, i bought that book myself. And this book is worth every cent.