halo
04-09-2005, 07:21 PM
Is it possible to use a cube map, and not have the "ripple" effect occur? It would appear as if the textured object was a window, through which you could see a skybox. This would be useful for placing a "sky" brush in a window, like in Quake 1.
Note that I am not talking about rendering an inside-out box. I am talking about rendering arbitrary geometry so that the space the polygons fill look as they would if they were part of a skybox.
Note that I am not talking about rendering an inside-out box. I am talking about rendering arbitrary geometry so that the space the polygons fill look as they would if they were part of a skybox.